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Star Citizen News
With the recent release of Starship Crew Connector v2.0, I thought it was time to take another look at the platform and what we set out to achieve. Back in 2014 when I first backed Star Citizen I was most attracted to the multi-crew dime...
Published Feb 23, 2017
Chris Roberts and Sandi Gardiner host this week’s Around the Verse Published on Feb 16, 2017, which focuses on the cloud architecture essential for multi-region servers and supporting Star Citizen’s vast size and array of options. ...
Published Feb 23, 2017
How do you measure success? How does someone judge that they are content with their circumstances? And what does one do with that success or circumstances? By the way, for everyone involved in Star Citizen, these are not rhetorical quest...
Published Feb 22, 2017
The Streamer Spotlight article series on INN seeks to (re)introduce our audience to unknown, not so well know, and very well known streamers who are passionate about sharing Star Citizen with others. We will introduce streamers from arou...
Published Feb 19, 2017
This post is a transcript of ATV Behind the scenes – Shubin Mining Platform, material that is the intellectual property of Cloud Imperium Games (CIG) and it’s subsidiaries. INN is a Star Citizen fansite and is not officially affili...
Published Feb 16, 2017
News

CIG released Star citizen 2.6 on the limited test server for the holidays.  Many active players have been invited to partake in the Public Test Universe.  It includes many UI updates, addition of the Caterpillar star ship and the long awaited Star Marine.  I have had a chance to test it and it looks promising but is bug laden from errors getting on the server, getting booted and some common alpha gameplay issues. 

Perhaps the most notable of the release is that CIG has abandoned CryEngine.  CryTek has gone bust and is restructuring.  In the process sometime last year the decision was made to switch to Amazon's Lumberyard game engine.  Abondoning CryEngine can only be a good thing IMO.  Lead programmers at CIG says this is actually not a setback. 

Looking at Crytek’s roadmap and Amazon’s we determined that Amazon was investing in the areas we were most interested in. They are a massive company that is making serious investments into Lumberyard and AWS to support next generation online gaming. Crytek doesn’t have the resources to compete with this level of investment and have never been focused on the network or online aspects of the engine in the way we or Amazon are. Because of this combined with the fact we weren’t taking new builds of CryEngine we decided that Amazon would be the best partner going forward for the future of Star Citizen.” - Chris Roberts

"Roberts added that Lumberyard provided groundbreaking technology for online games, such as deep back-end integration on Amazon Web Services and a social component with its connection with video game streaming platform Twitch." - Tech Times

Yours truly identified on massive Wall of Honor.  This is hanging at CIG offices and will be subscriber's in-game hangar items.

Witness Star Citizen's seemless procedural planetary landing and mission! ETA is with the 3.0 version of Star Citizen.  

In a bid for further transparency in development, CIG has released a timeline schedule report that will be modified regularly. It can be viewed here along with detailed information on what is included in the upcoming update 2.6 and 3.0.

Forward 33:00

Star Marine

Amun Khonsu a posted Nov 25, 16  -  Star CitizenStar Marine

CIG continues to work on Star Marine.  The latest update video here. 

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Shoutbox
hey guys.... hows life
Will do. Ill try to message you at a good time.
come say hi on TS
Will have to catch up on TS sometime m8
yay \o/ They are still balancing and will slow it down a bit in 2.6 but flight model in 2.5 is still worth getting to know now.
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